Evil HERO Malicious Fiend
FIRE 8

Evil HERO Malicious Fiend

  • Archetype:
  • Evil HERO

  • ATK:
  • 3500

  • DEF:
  • 2100

  • View:
  • 5050




"Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 9, 2026
48± 6/ 100
Power Score
Intrinsic 48
Deck 52

Evil HERO Malicious Fiend — Power Evaluation

Final Score: 48 ± 6 · Confidence: Medium

  • Intrinsic: 47.6 · Deck: 51.6 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Board breaker

Why it scores here

The score comes mainly from the battle-phase effect: during the opponent's Battle Phase their monsters are forced into Attack Position and must attack this card, so it works as a 3500-ATK wall that absorbs attacks. The 3500 ATK earns nothing by itself. Accessibility and resource economy pull the score down: the card needs a Dark Fusion summon plus a specific Evil HERO material, and it costs two cards for one body. Deck evidence shows consistent routing into Heroic and Evil Hero lists, which lifts deck synergy, but there are no combo records to confirm how it converts into a board.

Axis scores

Axis Score Evidence
Accessibility 45 Summoning needs Dark Fusion (in 66% of sampled decks) or a Polymerization route, plus Evil HERO Malicious Edge (co-listed in 89% of decks); reliable in the right lists but not a live opening-hand card (observed/inferred).
Combo & Conversion 45 Text supports a single 3500-ATK body that forces opponent attacks, but no combo boards or starter/payoff stats were supplied, so conversion is inferred from text only (inferred).
Resource Economy 25 Fusion summon consumes two cards (Malicious Edge plus a Level 6+ Fiend) for one monster and gives no advantage or refuel in the supplied text (verified).
Effect & Interaction 60 The forced-attack effect is strong in the opponent's Battle Phase but is a battle-phase lure rather than negation or removal, and its timing and limits are not fully specified in the supplied text (verified/inferred).
Material Utility 25 As a Fusion monster it is an end-board body with little supplied material value; no combo or material-usage stats were provided (inferred).
Resilience & Flexibility 35 The effect only works while the card is on the field and is shut off by any negation of the effect; the supplied text shows no redundancy or recovery (inferred).
Deck-Building Efficiency 50 Runs at 1 copy in the usage sample (typical_copies 1, 100% inclusion in one Evil HERO gameplay) and avg 1.34 copies across 200 decks, with no garnet or lock text; the required Evil HERO material keeps it archetype-bound (observed/verified).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Board breaker. Intrinsic ≈ 47.6, Deck ≈ 51.6, Meta = provisional. Modifiers: Fusion summon restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck, then -2 modifier

Strengths

  • Forces the opponent's monsters to attack it during their Battle Phase, so it absorbs attacks from a 3500-ATK body
  • Common summon routes are present in the sample: Dark Fusion (66%), Polymerization and Super Polymerization (40% and 51.5%)
  • Consistently run alongside its own material and support cards (Malicious Edge 89%, Dark Calling 88%, Adusted Gold 80%)

Weaknesses

  • Two-card cost for one monster, with no card advantage or refuel in the supplied text
  • Depends on Dark Fusion or a Polymerization route plus a specific Evil HERO material
  • No combo records supplied, so its board-conversion value is unconfirmed
  • The effect is inactive once negated and does nothing on your own turn

Counters / choke points

  • Effect negation (generic, inferred from the effect being the card's only power)
  • Removal or bounce before the opponent's Battle Phase (generic, inferred)

Best use

Boss / End-board: a battle-phase attack wall in Fusion-based Evil HERO lists. Decks: Evil HERO, Heroic. Suggested copies: 1.

Evidence & gaps

  • Verified: Fusion monster, must be Special Summoned with Dark Fusion; Level 8, 3500 ATK, FIRE Fiend (card text); Battle-phase effect: opponent's monsters are set to face-up Attack Position and must attack this card if able (card text); Malicious Edge co-occurs in 178 of 200 decks (89%) (deck stat)
  • Observed: Dark Fusion in 132 of 200 decks (66%); Polymerization 40%; Super Polymerization 51.5% (deck stats); Usage sample: 100% inclusion in one Evil HERO gameplay at 1 copy (usage_statistics); Avg 1.34 copies per deck, 146 of 200 decks at 1 copy (deck stat)
  • Inferred: Forced-attack effect acts as an attack wall, which makes it a Boss/End-board piece rather than a removal or negation piece; No once-per-turn or activation-cost wording appears in the supplied text, so it is scored as stated; Fusion route makes it slow to access, which caps accessibility near the middle of the scale
  • Data gaps: No combos supplied: combo conversion, starter/material roles and avg_power_index are text-only inference No banlist token: assumed 3 copies (unlimited) No ruling or timing clarifications for the Battle Phase forced-attack effect Guide snippets mention the Evil HERO line but do not describe this card's role











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